Software Ops made its way to Mountain View, California, to attend Google I/O 2016, Google’s annual developer conference. We were eager to learn the latest in technology, development, and design. Here are a few things that caught our eye.

Android Apps, Instant and Everywhere

With Instant Apps, Android Apps can run natively on your Android phone without having to install the app. Accessing Android Apps doesn’t stop at the phone, they’ve announced that Chrome OS will run Android Apps.

As a user, running Instant Apps is easy, you tap on a URL and it’ll open in the Android app, regardless if you have it installed. In the background, Google Play downloads only the parts you need, making the process quick and easy. As developers, you’ll need to update your existing Android app to take advantage of the Instant Apps functionality. As designers, you need to think of the tasks the user wants to accomplish, and build those modules into a cohesive app experience.

Your Chromebook just got more powerful. The Google Play Store is coming to Chrome OS, allowing you to download and run Android apps. Optimizing your app for the larger screen will both positively impact your tablet and Chrome OS users. With Chromebooks outselling PC and Macs, the effort put into the app will have greater reach and perks. Now you can reward yourself for finishing that proposal by playing your favorite mobile game on the same machine.


Google Motion Design

Google recently released new motion guidelines to Material Design. Our designers were eager to learn how to use motion to create energy without making apps and transitions feel slow.

Here are some of the tips we picked up:

  • Make sure your animations have purpose, use them to guide focus in your app
  • Use motion to convey hierarchy, help users see the relationships within elements
  • Connect the user to the app with motion, subtly showing confirmation that the touch input was received
  • Make your app feel fast, by loading elements behind the scenes and transforming elements from screen to screen

Material Design, Google’s visual language is ever evolving. We appreciate the effort and focus on creating functional, beautiful apps that feel responsive and intuitive.

Beyond the Screen



Google I/O 2016 was filled with new ways to improve mobile software. Lucky for us, Google didn’t stop there. They gave us a glimpse into the future by unveiling some new technology that will improve our mobile lives.

We saw the power of machine learning, and asked ourselves how can we create experiences that are being improved by self-learning computers? They showcased conversational interactions, allowing you to interface with the technology around you without ever touching a physical device. They’ve expanded on their Cardboard efforts by announcing Daydream, a Virtual Reality platform. Daydream will introduce new hardware, as well as software that will allow you to interact with notifications while you’re in a VR world.

Mobile is ever evolving, and we’re excited to continue exploring different solutions for our clients.

Apple, we haven’t forgotten about you

We visited both the Apple and Google campus. It was a great trip, and we’re so excited for the future in mobile.

Software Ops is at WWDC, Apple’s Worldwide Developers Conference. We can’t wait to see what new technology Apple will give us to play with next.

At Software Ops, we build mobile solutions and we’re always looking for new technologies to incorporate into our client’s products. What mobile experiences can we build for you?

Want more?

Read our UX Designer’s interview in Android Influencer. Learn what design patterns we’re seeing in the next version of Android. Tips on how to craft the best user experience for mobile users, and design ingenuity in the wearables sector.