iPhone Beta Program
Now That Was Easy!
Jun/Mon/08 17:54
How easy was it to switch over from running on the
iPhone Simulator to using an actual device? Well I
was stunned to find out just how easy it was. To all
the Apple engineers... Job
Well Done!
I first build the xCode project for My Eyes Only with Beta 1. I used that project through all the beta releases including beta 6. When I got device access and provisioned and iPod Touch, by following the multi-step instructions, I was ready to compile and run on the iPod. When I compiled with to the iPod target it didn’t compile. Sad Face. But if I build a new Cocoa Touch project in xCode, compile and run, well like magic it ran on the device. That was just so cool! But I still have a problem, my project didn’t compile.
I’m the kind of person that looks for the easy way out, especially when time to market is key. As a wannabe Indie, I need to get product into the market. So I thought to myself, I can struggle through the compiler errors or perhaps try make a new project from scratch and add all my file and compile and run and see what happens. So I did. And it worked!
WOW! Was I jazzed. I mean, it just worked like magic. My application that had been running on the simulator ran on the Touch without a single line of code changed. Did it work because I was some kind of genius engineer? No. It just worked because Apple has some genius engineers, and development manager and project managers and product managers.
The bar is high.
I first build the xCode project for My Eyes Only with Beta 1. I used that project through all the beta releases including beta 6. When I got device access and provisioned and iPod Touch, by following the multi-step instructions, I was ready to compile and run on the iPod. When I compiled with to the iPod target it didn’t compile. Sad Face. But if I build a new Cocoa Touch project in xCode, compile and run, well like magic it ran on the device. That was just so cool! But I still have a problem, my project didn’t compile.
I’m the kind of person that looks for the easy way out, especially when time to market is key. As a wannabe Indie, I need to get product into the market. So I thought to myself, I can struggle through the compiler errors or perhaps try make a new project from scratch and add all my file and compile and run and see what happens. So I did. And it worked!
WOW! Was I jazzed. I mean, it just worked like magic. My application that had been running on the simulator ran on the Touch without a single line of code changed. Did it work because I was some kind of genius engineer? No. It just worked because Apple has some genius engineers, and development manager and project managers and product managers.
The bar is high.
0 Comments
Getting with the Program
Jun/Sun/08 08:37
I feel very privileged to get early device access.
Being a wannabe Indy in start-up mode and getting
device access is key to achieving success. The iPhone
OS is going to be a long road and being on the tip of
the spear is a good place to be.
I owe thanks for another Indy developer for pulling some string for me and getting help from Apple evangelism. I’m not going to name-names at this time, but those who have helped know who they are. I will give credit after July 11th.
I’m grateful for you help.
I owe thanks for another Indy developer for pulling some string for me and getting help from Apple evangelism. I’m not going to name-names at this time, but those who have helped know who they are. I will give credit after July 11th.
I’m grateful for you help.